Hi.
Did I miss something or is Pawn’s movement (FloatingPawnMovement) restricted to walk on top of Navmesh itself?
I have reasons to set Cell height up to 90, so my navigation path is above the ground
But now my Pawn actor is not sticked to the ground, even if i place it down, it first “climbs” to be able to walk on top of the Navmesh. In the screenshot below the guy walking on the ground is child of Character class, with CharacterMovementComponent, the one above is Pawn with FloatingMovement Component.
Both of them are moved by Simple MoveTo node.