Hello!
This question was created in reference to: [Pawn and Character and Push Model [Content removed]
This was asked back in 5.1, so I wanted to follow up to confirm if there are any plans to do this. Conceptually, I understand both Pawns and Characters are generally high frequency actors, and it’s more than likely they’re rarely skipped. I have noticed some users attempting to make the push for characters to be fully push based. Wanted to just confirm if there are plans to do it still or if it’s been decided it’s not worth it for these to be changed.
https://dev.epicgames.com/community/learning/knowledge\-base/eZyq/unreal\-engine\-avoiding\-hitches\-in\-networking <- I would recommend updating any documentation, as it’s initially misleading that Pawns and Characters just will never be considered for push based skipping using the net.PushModelSkipUndirtiedReplication flag.
If you have any info about this as a “here’s what we would do or here are the potential pitfalls”, that would also be greatly appreciated!
Kind regards,
Darien
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