Pause the game, but needs game main menu (scene capture) to be updated

Hi,

as I display the main game menu, I have a widget displaying a 3D scene capture

image

since unreal does not allow multiple level/scenes contexts, the scene I capture, is hidden inside the game, in an unlit black box

image

but as I a show the main menu, I also pause the game!!!

so my captured hidden scene (and materials) is not updated

how do I get around this ?

thanks for your help

You can get around it by setting all the elements of the menu as “always tick” when paused -exact wording eacapes me.
Either way just changing their default tick group should get you what you need.

Also please set up a system that stops the ticking when the menu isn’t open…
There’s no reason to keep the whole thing running all the time, even if you obvioulsy have a reason to get it to tick when the game is paused.

so I have to set “always tick” on each and every widgets or just the main menu ?

I cannot find any property like that on the widgets anyway

image

The tick group is in the class defaults section.

Try this page.