Summary
NPC’s assigned to a patrol path not always spawning after first test.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
AI
Steps to Reproduce
Create a patrol path and assign an NPC to it
Expected Result
NPC to follow patrol path…every time during the testing process
Observed Result
The first time this is set up, everything works as it should. An NPC will follow the assign patrol path. However, once backing back out to UEFN to make different edits, once coming back into play mode, the NPC’s no longer spawn. I have to exit FN as well as UEFN, come back in, and then launch the game again. It will work once, then not again until another log out.
Platform(s)
PC/Windows 11