Hi
I have a problem with Pathtracing in UE4.27. When object - for example tree - has enable - Evaluate World Position Offset - only one side of animated material (leaves in this example) is visible. Material can be even a simplest twosided material with Default Lit shading.
Is it a bug or limitation of Pathtracing? I’ve read documentation for pathtracing and didn’t see any info about WPO.