Pathtracing rendering - multiple light scenarios

Hey,

I’m working on a cinematic sequence of an interior archviz scene. The concept relies on using various light scenarios throughout the space.
Room 1 will have its own light setup, showing early morning and light shapes travelling across the space. Room 2 will have a different light setup, with different sun angle, and different light travel. Im using multiple directional lights to control how the light shows / animates in each space.

I have 5 of these light setups, for 5 shots.

Each setup is located in an Outliner folder, that i switch on/off whenever im working on a particular shot.

My problem is- with having multiple light setups for each room, everytime i do a pathtracing render of a particular shot, with only its individual lighting setup visible in the Outliner, all other lights seem to activate and become visible in the final output, despite being hidden / turned off in my outliner.

Is there a way to disable light sources from final render? Or is my approach just completely wrong… I might add this is my 1st project in Unreal, and the method im describing works fine in all other 3d softwares Ive used before.

Are you sure you have “hidden in game” checked and not just “visible”?