Pathtracing Procedural Foliage

Hello! I have created a forest scene using the procedural foliage tools. I was looking through the documentation on pathtracing and did not see where it said this feature was not supported. The procedural foliage does not show up in the viewport when switching to pathtracing. I have disabled the instanced static mesh culling cvar for raytracing, but still nothing. Curious if this is supported? Thank you!

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had the same issue. Foliage was visible in every mode except for path tracing.
That cvar worked for me

r.RayTracing.Geometry.InstancedStaticMeshes 1

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