Pathtracing foliage disappearing distance

Hi everyone i have a question about Pathtracing foliage culling distance, if the object is too small in a very short distance disappear, settings for RayTracing are not working, how can i fix that?

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Hi, I have the same problem. Does anyone already have a solution?

Same problem! Really frustrating…

I have found a solution!!!
By console comand use this funcion: r.RayTracing.Geometry.InstancedStaticMeshes.Culling 0

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This works, thank you so much.

Working! Grazie Stefano!

thanks man

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thank you. its worked

You’re the king :slight_smile:

Thanks, work on UE5.3 too.

This does work, although if you have a lot of foliage it will make your scene very slow. Add this as a Console Variable in the Movie Render Queue settings instead

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Mesh needs to be larger. Take multiple small meshes and group them together.
Use LoDs.

life saver :slight_smile:
Thanks

درود بر شرفت

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This has resolved my issue as well… When trying to use the Path Tracer with objects exported from 3DsMax using the iToo Forest Pack plugin… they just dont render at a distance greater than about 500units unless you use the command listed above. Shame… hopefully it gets fixed soon.

bro you are legend

dorod bar to ey irani bagheirat ke hamaro be tokhmet migiri va farsi type mikoni :joy: :joy:

I dont think it’s a bug, the engine has to cull geometry to preserve performance. It’s up to the level designer to optimize which objects need to be seen even when far away (mountains, important actors)

This is the way.

THANK YOU from 3 years in the future! <3