Hey so we have a car model where a part of the mesh causes the GPU to crash. Those sections of the mesh turn a bright red color. Below are three images: lumen, raytraced reflections, and path tracer.
Both raytraced reflections and path tracer cause the crash. Is this a normal/tangents issue? All three cars are using the same materials so we know it has to be a mesh issue, but we can’t figure out what
Path tracer
Lumen
Raytraced reflections, lumen global GI