Pathtracer Color and Reflection Render Elements in Multi-Channel EXR

I see info on getting this data on seperate renders, Path Tracer in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community, but I’m wondering if there isn’t a single render solution for embedding these common element types into a multi-channel EXR? Anything with the Render Graph? I’ll look there for a while, but thought I’d ask first. Thanks!

Yes in MRG setup one per layer and use a multichannel exr. Should put both render layers into one multichannel exr.