Pathfinding AI stuck on corners

Just as Forcas said, when I did this my AI has broken and does not move at all. I tried setting the radius back to the default 35 and still nothing. Tried restarting the editor. Nope. Tried deleting the Supported Agents back to the default. Nope. Restart, still nope. Project appears broken right now. Please help. Edit: I got it working. I believe the trick was to move my nav mesh bounds to force it to rebuild. Not 100% sure that’s what fixed it because I was trying lots of stuff though.