Path tracing with some Metahumans is not working UE5

Hi, in UE5 stable release using path tracer with some metahumans (such as Vivian) in not working - path tracing seems not to converge, a lot of noise everywhere and no progress…any advice?
The issue seems to be connected to hair - disabling “Enable Simulation” in the groom asset soves the issue (but we loose the simulations…)
thank you!!

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Same here. Did you find any solution?

Still the same issue in 5.0.3.

We are in 5.1 and still same issue. I have to “enable simulation” and then disable it in hair blueprint to make it work

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Hi. Any solution yet ? In Unreal 5.3.2 I have disabled Enable Simulation but path tracing not converge and restart render continuisly,

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Can’t use the best grooms in Path Tracer because of this, any solves?

Having exactly the same issue with the hair simulation getting restarted over and over while using PT… has anyone found a fix for this? @EpicGamesVirtualProd

so the hair sim getting restarted over and over is still a big problem and not sure how to fix, but the grooms are good to go if you play with the hair width settings in the groom itself. every once in a blue moon it will render fully but i can’t determine what the special sauce is to get it to work

I am having the same problem, hair simulation gets restarted over and over again, I will like to know if anyone have found a solution for this problem.