Path Tracing translucency issues

Hey people,

I have weird translucency issues when activating path tracing. I have messed around with several settings but I can’t seem to get rid of them. Here is, how a rendered image looks like:

Any help would be greatly appreciated!

PS: When I activate “Reference Depth” (I think that is what it is called) the blurriness disappeares and instead the glass gets very reflective as if it was a mirror…

Have you tried changing this parameter in the material?

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I assume I have to make these changes in the parent material of the glass, correct? I have tried so and unfortunately this did not help.

Note that is is the “Archviz Interior vol.3” environment which is freely available on the marketplace.

Did you try Before DOF also?

Can you post a screenshot of your Glass material graph? The thumbnail suggest you have things configured to be pretty opaque and metallic.