Path tracing not rendering properly some assets

Hey thanks for the reply. I recreated the project again to see if I had messed up anything before but seems I did not. Everything is out of the box from FAB. I tried disabling shadow casting on the water plane, but it didn’t make a difference. Also, this happens some rock meshes as well, maybe inside the main corridor wasn’t noticiable enough



I also tried to check the material instances these meshes had applied on them but they don’t show any selectable reference, they show a level instead and if I click on it, it tries to load that level.

So I have loaded that level isolating that mesh and added a point light. The mesh works in path tracing, so I think it has to be something inside the Dark Ruins level which doesn’t work in certain meshes with path tracing

I’m really green in Unreal, I’m learning something new everyday and I’m very interested in learning what’s going on with this and why it happens. What setting could be the issue in the main level of the Dark Ruins what causes it.

If the team could take a look and try figure it out and share what the source of the problem is that would be amazing and also maybe release an update for the enviroment or share how to fix it manually. Thanks!