Hi, I downloaded the Dark Ruins project from FAB to learn a bit and I’m noticing some rocks and water not rendering properly.
Path tracing:
Ray tracing:
Any idea what could be causing this?
Thanks.
Hi, I downloaded the Dark Ruins project from FAB to learn a bit and I’m noticing some rocks and water not rendering properly.
Path tracing:
Any idea what could be causing this?
Thanks.
Nobody?
What sort of things are you using in the material? It’s possible some of the nodes are not supported. Also try turning off shadow casting on the water. Sometimes depthFade stuff doesn’t play nicely with PT.
Hey thanks for the reply. I recreated the project again to see if I had messed up anything before but seems I did not. Everything is out of the box from FAB. I tried disabling shadow casting on the water plane, but it didn’t make a difference. Also, this happens some rock meshes as well, maybe inside the main corridor wasn’t noticiable enough
If the team could take a look and try figure it out and share what the source of the problem is that would be amazing and also maybe release an update for the enviroment or share how to fix it manually. Thanks!