Path Tracing Issue

Hey everyone! I met with a problem when I work in the “path tracing” mode, only models within my radius are loaded (look at screenshots), this error exists both on renderers and on pre-renderers
How to fix it? Thank you in advance.


Found the fix:
r.RayTracing.Geometry.InstancedStaticMeshes.Culling 0
r.raytracing.culling 0

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