Path tracing "deform" the meshes

Hi! I am new here and with Unreal Engine.

I´m not sure how to explain my problem. I try shearching about on Google and here, but I don´t know how to descript. I think it will be something basic, but I don`t have found a solution anywhere.

I have problems rendering with Path Tracing. The models show deformed with this render.

If I use another one, I don’t have troubles. It should be see like this:

But with Path Tracer, the visualization changes:

Really I don´t know the reason. I follow differents tutorials step by step, and its seems simple. Put your model, camera, render qeue,…

Anyone knows why I have this issue?

Thanks!!

Your images are identical, I don’t see any difference.

Hello!

Yes! You are right! I put the same image… Sorry.

Now the problem is that the system doesn’t let me to put more images because I’m new here. I think I will have to create a new post to put the right images. This is not the best solution, but I am not what to do, because I can’t correct my first entry.

Sorry again!

It is any other solution?

Thanks!