Path Tracer renders pale colors [SOLVED]

Hi. The following scene was rendered in Lumen:


When I render it with Path Tracer, I get this result:

How can I fix it?
Thanks in advance.

Is this in editor result or from a movie render queue? And if it is mrq what is the antialiasing setting? And what are pathtracer settings? Do you limit maximum strength of the samples?

Anyway, you can’t always get 1:1 results between the two.

Thank you for replying. I´m using Unreal 5.4.
The result is from MRQ. In the viewport, the result is like Lumen.
Anti-Aliasing setup:


Post Process Volume setup:
image

In the viewport, lights and colors are correct. But, after MRQ, they changed…

Try in render queue 16 spatial and 16 temporal, it’s going to be consuming more memory but I had similar issue and it helped.

It tends to happen if your scene relies a lot on indirect lighting but it might be other issue as well so give it a try.

MRQ is really not very well made for pathtracer I think. Hopefully this will change.

1 Like

@UElaci Thank you so much! It worked!

There´s another way to render Path Tracer instead using MRQ?

I used to do it using legacy sequence render or what is it called, it can work better but sometimes first few frames are black lol. For still rendering you can use console commands screenshotdelay “number of samples ideally same as in PP volume” and command highresshot “resolution” This command in 5.3+ doesn’t have a memory leak but in prior versions it would be a problem.

I don’t know exact console command names as im not at pc, so you have to look them up… Good luck

Thank you, again. I´ll make a research about that.