Path Tracer performance AMD

We wanted an upgrade to handle larger environments, so going from GTX 2060 12gb to RX 7900 XTX seemed like a no-brain upgrade. The additional VRAM usage smoothens the proces of handling larger scenes perfectly, but as soon as a predetermined scene with Raytracing active is either chosen to correct, or chosen to render - the entire program crashes with the following error: Fatal error: [File:Unknown] [Line: 868] CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at D:\tm\workspace\Release-2023.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910 with error 887A0006 Twinmotion_Win64_Shipping Twinmotion_Win64_Shipping Twinmotion_Win64_Shipping Twinmotion_Win64_Shipping Twinmotion_Win64_Shipping Twinmotion_Win64_Shipping Twinmotion_Win64_Shipping kernel32 ntdll We never experienced this with the previous card, which handicaps us right now, as I have to do my renders without pathtracing - which, is honesty, is kinda awful when im comparing to previous renders with pathtracing. Additionally this requires much more time in photoshop for post-render processing. Browsing the forums i could see that it wasn’t a specific brand issue, i see people with RTX 4090 as well as RX 7900 XTX with the issue, so i know its not a manifacturer issue. We have two stationary computers to do renders, and both got the same upgrade in GPU, which results in equal error and crashes on both pcs. We have tested with updated drivers as well as going through older versions of the drivers to test faulty software with no luck. Before purchasing the new cards we checked with minimum requirements of the twinmotion software, which stated RX 6000 series. Anyone from EPIC or community able to help solve the issue?