We have noticed an issue with rendering normals in the path tracer. They are quite broken and seem to have some kind of orientation to camera thing going on.
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Deferred (Lit)
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Path Tracer
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Deferred (Lit)
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Path Tracer
As you can see the issue is not consistent as we move the camera. If you move the camera you can see is directly influenced by the camera angle.
I appreciate that normal maps technically violate the physical correctness of a path tracer and if that is the issue here then it would be better IMO if the Path Tracer ignored normals rather then rendered them broken. As a workaround we can use a PathTracingQualitySwitchReplace node in the material to effectively disable the normals, but we would have to apply that to all our materials.
What do you intend to happen with normals in the UE Path Tracer?
We have observed this in 5.7p1 as well as 5.6. We haven’t checked it earlier than 5.6 so it’s possible it is affecting older versions too.