Path Tracer memory issue

Hello, I have an issue when using the Path Tracer to render a scene in TM 2022.2.3 (I have to mention I created this scene in a previous version) where it would render just fine in the viewport but it would crash when exporting (jpg, FHD resolution, no high refinement, no max lighting), mentioning that there was not enough VRAM to allocate resources for rendering. It happens no matter how many (or little) samples I use. Happened on TM 2023.1 Preview 2 as well.

I have to mention, it works on the cabin demo scene but up to a point: last time, that message popped up when exporting the last image.

My system specs:

CPU: i7 13700

RAM: 16 GB DDR4 3200Mhz

GPU: Radeon RX 6600 8GB GDDR6 with Radeon Adrenalin Software 23.3.1

The file is located in an HDD, I wonder if that would impact performance?

Hope you can help me clear up this issue. Thanks

Hi ,

Does this issue still happen for you? Typically, this type of error occurs when your file is too complex for your GPU, as it requires more VRAM than your GPU currently has available to complete rendering. Usually, you would need to reduce your project's complexity to avoid this issue, by reducing the amount of texture data in the file, and removing geometry. You may also need to hide geometry from the Scene graph that won't be visible in the rendered image, reducing the VRAM consumption of the scene without deleting elements from your project. Closing other GPU intensive programs that are running in the background can also help with this issue.

Best,

Raghib