Path Tracer Broken in UE5 Shipping Build?

Hi, I am getting a crash when trying to use Path Tracing at runtime in UE5 in a Shipping Build. This can be accomplished with executing the console command “Show PathTracing” which will cause the crash. It can also be reproduced by trying to render Path Tracing output from the Movie Render Queue (in the shipping build at runtime) . I’m wondering if this is a known limitation of Path Tracing or a known bug or if others are able to perform the actions above without a crash. Here is the error Call Stack,



Is there any answer for this? It would be really helpful if this could be fixed. Using path tracing at runtime is essential to our project. Would love to know when it will be fixed.