In the “Project - Packaging” section of the Project Settings window, you can specify a “List of maps to include in a packaged game”. I’ve entered my map in this field with the format /Game/Maps/MyMap.umap.
I’m having issues getting my game to run after packaging and want to rule out the possibility of the map not being included properly.
Is this format correct? As an aside, it would be much easier if an asset picker were used here instead of a text box.
If you click the little … symbol to the right of the text box you can select maps from an explorer window. You’ll notice when you do this that there is a lot of “…/…/…/…/” before the Game/Maps/mapName.uasset.