Path following for AI characters

Hello !

For the AI characters of my infiltration game, I would like to make them follow a predefined path of waypoints from time to time. I could code it from scratch, but I saw that there is a UPathFollowingComponent available for characters…
Is there any documentation or example project I can use to understand the logic of this component, and how to use it in a game?

PathFollowingComponent is AIController's component that takes care of making controller pawn follow a specified path. The path source is irrelevant, it can be a result of pathfinding, or can be “hand-prepared”. You’ll need to look at UPathFollowingComponent::RequestMove uses in the code since there’s no real documentation for it just yet.

Cheers,

–mieszko