Hello,
i saw a wierd behaviour on my units and after spending a few time, i found out that the path finder had found a strange path :
here what i found :
- it’s only when the 2 actors are close in X/Y
- it’s only when no full path is available
- path is still considered as partial ( but i allow partial path to my units ) but cost is correct ( in a way it’s equal to the direct distance to the target )
else it’s a normal path :
any idea what could cause this issue ?
thank !