Patchwork Note sequencer - Can't easily select notes

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Summary

Notes are hard to select or cannot be selected until bar length is changed.

Steps to Reproduce

Place a note sequencer prefab and launch the project.
Notes cannot be selected until bar length is changed

Expected Result

Notes can be selected

Observed Result

Platform(s)

PC

hi cardin, ryan from the patchwork team here. apologies for the lack of response, this report somehow slipped through the cracks in reaching our team and didn’t receive proper attention. we’re going to update some of our processes to fix this gap and prevent it from happening again.

we have seen this issue happen internally, but only very intermittently, so the bug is logged, but I don’t believe it has been prioritized appropriately given the severity. I just tried to reproduce the issue and did not see it, but I have experienced it in the past, so I know that it is still lurking. you can “work around” it by changing the length as you’ve noted, or by closing/reopening the device with the arrow buttons, but acknowledged that this is not an acceptable workaround.

a fix for this issue is being investigated now. apologies for hitting this major stumbling block right out the gate with basic patchwork usage.

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Thanks for the reply Ryan! Somehow edge cases always find me :smiley:

If i get a better handle on replicating this ill be sure to let you know.

Do you mind if I tag you on patchwork related things moving forward?

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@Cardin Yes you can, and you can ping me here or on Discord and I’ll be sure he sees it. :slight_smile:

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sure thing! we’re also updating our processes to make sure we’re able to keep a better eye on the EDC forums for patchwork-related topics

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hey cardin! an update on this one: the suspected cause of the bug has been identified, and a fix should be showing up in the 31.00 release. it ended up being a low-level physics bug that for some reason the note sequencer was particularly good at reproducing in certain scenarios.

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Amazing! Thanks for the update Ryan!
I’m still holding out hope for a totally UEFN driven interface but I NEED to have dynamic music in my current solo project. :smiley: I was trying fading stems to avoid using patchwork but it isnt those Zelda type dynamics i’m going for, more so a dynamic evolution of Metroid 2’s weird ambient soundtrack.

Anyway, the rambling is my way of saying thanks and im excited.