Patchwork Feedback & Discussion

More instruments and more Patchwork updates when?

I’ve been waiting for like 5 months and we’ve had literally no updates to Patchwork at all.

(Bradicalize) But we are working on hard on lots of goodies to continuously upgrade the Patchwork system.

To whoever made the new LEGO Patchwork template, it’s really cute! Hope to see more varied maps like this in the future :slight_smile:

Coming up on 6 months without any non-bugfix related update for patchwork. This does not give me any reason to trust you will actually update things like you said :sob:

UPDATE NOW

Latest release notes: " * The Patchwork Control Bus option is now available in the Audio Mixer device in Creative and can now also be accessed in UEFN."- thanks for the update. that helps a lot!

Good luck on that project of your.

Glad its working for you!

Thanks! We enjoyed making a little Lego Festival to introduce the basics to new creators. Glad you are diggin it!

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We added a few more devices (Splitter, Filter, Gain).

And now you can load your own samples into Instrument Player!

Have fun!

Whats happening here in this video?
Are we getting this in UEFN?
Like this is all I want is a way to use patchwork in UEFN
I know that is meta sounds plus a plugin but I dont get how it relates to patchwork or the features we have, is it a teaser on a new UI or am I dumb?

Oh I actually read the docs for the new custom sounds. This is nice but there still this stuff… Patchwork Note sequencer - Can’t easily select notes - General / Issues and Bug Reporting - Epic Developer Community Forums (unrealengine.com)

I just can’t ever get anywhere because of creative UI and interface issues, I know people are using patchwork successfully somehwere and maybe thats why my reports get overlooked but from where I am its not usable for a hobbyist let alone in a production environment without 1:1 support from epic like others must be getting. Last time I spoke to epic I just got told to make do with whats there… thats a but rough when it doesnt even work for me and at one point I was asked to come to meeting to discuss the future of patchwork… now i just hate it, and i want to love it

Man even trying to type this post the forum is bugging out and i have 2 lines of text i can see… forgive my spelling and typos im not fixing them lol

In UEFN, is there a way to have a custom sound loaded into the patchwork instrument player and have it NOT output mono from the patchwork speaker?

I have a hard panned right sound imported - the stereo sound is properly represented when the wav sample is played in the content browser, properly represented when played through the audio player device as a cue, but comes out mono when loaded as a fusion patch and played through a patchwork speaker

I tried tinkering with some different settings, but no luck - it’s always mono output from the patchwork speaker

the output of the patchwork instrument player is currently mono-only, but adding stereo support is work that we have a plan for and is scheduled. stay tuned!

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Thank you so much for your reply before I went too crazy trying different settings! :sweat_smile:

Thanks again for all your work!

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This video is not UEFN footage Look at this

this video does show the usage of the fusion patch interface within UE, yes, but the same interface for creating and editing fusion patches exists within UEFN. the linked documentation describes the specifics of how to hook up a fusion patch to a patchwork instrument player in UEFN.

I am trying to hook up my own verse devices to the patchwork Note Triggers. Like you do in the Patchwork Club to send events that trigger the flames. But, I want to to set up a function in my own verse code that get’s triggered when a note get’s called. What do I need to do in my verse code to make it so that it is seen in the Fortnite Creative configuration of the Note Trigger device as a device that can work with Events … When Note Received Send Event To …

Either that or is there something I can subscribe to? It doesn’t appear to have a subscribable event that gets called if the note matches? I know how to hook the events up to other patchwork or Epic creative devices … just not to my own verse created creative device.

I saw in a video you guys did that you can set up your own verse devices to be triggered but there is no example of how you would do it.

Thanks.

there unfortunately is not a way to directly subscribe to a note trigger event in verse yet, but you can work around this by pairing your note trigger with a trigger device, have the note trigger cause the trigger to get triggered, and then have your verse script refer to the trigger. here’s an image showing the basic setup:

this approach does get unwieldy after a while, though. we have a patchwork verse API coming that will allow for much cleaner communication between patchwork and verse.

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I kept working on this project with a bunch of workarounds - I lose some of the original integration I planned with the patchwork effects and allowing the user some limited real-time tweaking, but I didn’t want to give up stereo. I at least have some of the framework in place if stereo through patchwork is enabled at some point, but I didn’t want to bail on the project or compromise on the sound.

The new song sync you guys added recently came in clutch though. I had issues with the patchwork manager being able to seamlessly loop audio players when using a value setter for BPM changes between songs/segments (varying amounts of silence even if the BPM was exact), but I had much better results with song sync/imported MIDI triggers with BPM and ditching the patchwork manager altogether.

I’ll keep adding new music if there’s a decent response as I work on stuff that fits the format well, but it’s a pretty good proof of concept:

:headphones: Music Maker v4 4235-5447-4457 by digitalregards - Fortnite

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Hey Epic,
I have three topics,

Verse API for SongSync:
I’ve been researching the Song Sync Device, and it seems that the APIs such as Play and Stop, which are available in Direct Event Binding, are not exposed in the Verse API. Therefore, when playing from Verse, it seems necessary to use a Trigger Device as an intermediary. This feels quite inconvenient, so I would like the APIs to be exposed.

Can’t change BPM on SongSync
Additionally, one of the advantages of MIDI is that the MIDI signals are notified in sync with the BPM even when the BPM is changed. However, with Song Sync, this cannot be specified, and the Music Manager can only be placed once per level, making it impossible to switch between them. To address this, it seems that one would need to prepare data on the MIDI side for each BPM and set it to the Song Sync for each BPM to play accordingly. What are your thoughts on this?

Sequencer doesn’t have Beat clock source
Currently, the Sequencer has “Audio” as the Clock Source, but I think it would be great if there was something like “BeatCount” for using MIDI. What do you think?

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