In UEFN, is there a way to have a custom sound loaded into the patchwork instrument player and have it NOT output mono from the patchwork speaker?
I have a hard panned right sound imported - the stereo sound is properly represented when the wav sample is played in the content browser, properly represented when played through the audio player device as a cue, but comes out mono when loaded as a fusion patch and played through a patchwork speaker
I tried tinkering with some different settings, but no luck - it’s always mono output from the patchwork speaker