Hi. I’ve recently encountered an issue I’ve never seen before, and there is no mention of it online.
For some reason all of a sudden when trying to compile, it will successfully compile everything but then started to “patch remaining relocations” which would then crash after about 15 seconds, giving this report:
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Containers\Array.cpp] [Line: 8] Trying to resize TArray to an invalid size of 1
UnrealEditor_Core
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
I did recently enable the online subsystem in private dependancies, but have recommented it as I saw in one obscure post that it may be related to this. Additionally I recently installed rider, but I’m not sure if it is related to this.
I’m using UE5.1 on Windows 11 using C++.
Any help would be really appreciated!