This can make copying/pasting blueprint based decorators to multiple composite nodes more work than it should be.
- Edit some behavior tree
- Add a blueprint based decorator (one derived from BTDecorator_BlueprintBase) to a composite node
- Edit one of its properties (Ex: set ‘Observer aborts’ to ‘Self’)
- Copy and paste decorator (destination can be same or different composite node)
- Note that pasted decorator’s properties have been reset (Ex: ‘Observer aborts’ is now set to ‘None’)
This only seems to happen to blueprint based decorators, fortunately. The other decorator types appear to copy/paste just fine.