There exists some documentation for the passthroh api in Unreal Engine 4 ( Passthrough API Overview | Oculus Developers and Passthrough Camera | Unreal Engine Documentation) but I haven’t been able to find documentation/come up with a way to acheive the passthrough effect in UE5? Has anyone done this in the past or know how to go about it?
Many of the methods mentioned in the Unreal 4 docs don’t seem to be available when called from Unreal 5 despite having both the Google ARCore and Google ARCore Services plugins enabled.