Passthrough activate deactivate

how to activate/deactivate the passthrough using blueprint

That`s a very simple code.

Make sure you have in your render settings this…
tonemapping

Make sure your StereoLayer component looks like this…
stereoLayer

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If you want more in depth implementation load the Oculus passthrough sample Project and you will find everything you need.

here is the link to the project…

Thank You So Much…!!