I see the function in the blueprint and I can pass the 4 integers to it, but if I break into the C++ when the function is called I see garbage in the variables.
I also tried to pass 2 TArray\ variables, but it happens the same.
You’re right. It seems that passing the variables as ‘const int32 &’ works, but in the debugger sometimes you see the tight values, sometimes not. Now it is working in any case :).
Thanks.