I have a TArray<TObjectPtr<APickup>> Pickups
property that I would like to pass to the function UGameplayStatics::FindNearestActor. (APickup
is an AActor
subclass) I get the error:
no suitable user-defined conversion from “TArray<TObjectPtr, FDefaultAllocator>” to “const TArray<AActor *, FDefaultAllocator>” exists
Do I have to iterate over my Pickups array and convert them to APickup*
and add them to a new array to pass it to UGameplayStatics::FindNearestActor’s second parameter or is there something simpler I can do?