just wondering if anyone else has bumped into this problem, I am trying to feed a ‘Get Location’ (world location) of a Blueprint component into a material as a vector parameter.
But it just wont get passed in. I seem to be able to pass ‘Up Vector’ and some scalars fine. Also the location seem to be correctly passed when I by hand manipulate the top node ie the BP Actor level. Then the read of the component seem to ‘trigger’. But it does not trigger if I move the component itself.
Yep I tried that but got the same problem.
I tried get WorldTransform and I tried adding a socket and asking its location but nothing.
If i pass a static value just entered into the BP node it gets passed so I know that the passing itself works.
Also I tried to do it via a variable.