Hey y’all!
I am having a heck of a time creating a mask material to hide parts of my AR mesh. In the attached image I want everything with the red material to be the camera view. Clearly there is a camera feed I should be able to attach to a texture and world align in order to achieve this affect but for the life of me I cannot get this working.
The Get Camera Texture
Docs seems to be removed?
Enumerate Video Capture Devices is returning no cameras from the device either Docs:
Here is my material setup, I just need to replace that CameraTexture param with the devices video feed:
Seems like this should be a pretty simple task to accomplish but I am struggling hard, any ideas or input are greatly appreciated!