So, ran into a wierd problem while working with cubemaps today. So, I made some colorful skies in spacescape and decided that I wanted them to have stars, so I made some star layers in spacescape and exported them out separately. I brought everything into UE4 and put them all into one sky material, added together. The wierd problem that I have is that when I get into the level, or even just in the editor, when I move around or move the camera, The smallest stars disappear and the larger stars have their edges blur, and then when I stop moving everything slowly fades back into as it should be. I thought it might be motion blur, so I turned that off in the post process in the level, but it still persists. Anyone know how to fix this?
Note: Tried turning off auto exposure (max and min set to 1) but that didn’t change anything.
The stars are hard to see unless you fullsize the images.