Hi everyone! This is my first UE4 project and one of my meshes is having a problem that I can’t seem to troubleshoot on my own.
The “secondary branches” of the tree, that are supposed to belong to the bark material group, are being grouped into the parts of the mesh that should be receiving the leaf material.
I’ve tried reimporting in UE4 and re-exporting the .fbx from Maya.
Anyone had this issue before? Thanks for reading!