Random parts of Foliage I placed in my project are invisible ONLY once the island is uploaded (tested on a private code)
Steps to Reproduce
Place a bunch of foliage on a landscape
Check if it appears in the session
Check if it appears in a private island
Expected Result
Foliage appears normally
Observed Result
Some parts of foliage are invisible, and their collision stays there
Platform(s)
PC
Additional Notes
The Foliage was disappearing both on UEFN Sessions and Private Islands, until i enabled āPreserve Areaā in the settings of the models which i used for foliage. Now it works well in UEFN Sessions but still disappears in Private Islands.
Iām using Foliage mode for placing trees on my map. As you can see on the screenshot, theyāre visible in the editor but theyāre gone In-Game (their collision stays there but you start glitching around when you walk into them)
Iām using the landscape foliage with custom meshes.
They appear just fin in the editor and when I launch a local Session.
They are missing in places when I make a Private or Test build.
Even if a tree isnāt rendered the player still will run into the invisible collider
Itās not an entire InstancedFoliageActor (from the outliner) that is missing. Itās random trees
2625-2838-6382 Private island code where the foliage doesnāt render.
Example, First image shows an area where 1/5 trees are rendered the second image is from the editor where all trees are visible. (4 trees are the same tree mesh)
This second example shows that this entire vally does not have trees in a private build. First image is editor and second is a Private build. This also shows this behavior (second image) that shows the landscape grass not rendering and cuttin on in a line.
Iām having the same issues. Just random chunks of foliage missing. My island is streaming. Iāve run through all the standard suggestions for how to fix it. It isnāt a culling setting etc.
Iāve noticed that even if I delete the actor thatās bugged, and repaint, the same area on my map will be missing foliage. The rest of the map the foliage is working fine, so itās not the specific instances or meshes.
The area doesnāt correspond to a landscape unit or anything obvious. Works fine in the editor, but bugged when I test.
The same issue here, I tested every possible solution. build HLOD 10 times, first Auto-foliage(UEFN Material) just disappearedā¦, second in Launch test all trees, manually painted foliage grass are visible, and they load perfect.
Once I create Private Session, everything in the are of Player start Device - whole cell(Partition) is missing Foliage. But in some distant places it is visible.
Once I will move in different area of Map, foliage is starting to load. And what is highly annoying, it even appears later in Player start Cell.
It is big issue for our Map, and I am afraid once make it public - the problem will not be solved. AI Assistant - suggests: foliage streaming issues in Private Version sessions are known limitations or quirks in UEFN. Once you publish your island and it runs as a public/live version, foliage and cell streaming are typically more reliable, and such loading problems are usually resolved.
Though I donāt think it is correct advise. Could you help us solve the issue please?