Parts of foliage randomly disappearing on uploaded islands

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

Random parts of Foliage I placed in my project are invisible ONLY once the island is uploaded (tested on a private code)

Steps to Reproduce

  1. Place a bunch of foliage on a landscape
  2. Check if it appears in the session
  3. Check if it appears in a private island

Expected Result

Foliage appears normally

Observed Result

Some parts of foliage are invisible, and their collision stays there

Platform(s)

PC

Additional Notes

The Foliage was disappearing both on UEFN Sessions and Private Islands, until i enabled “Preserve Area” in the settings of the models which i used for foliage. Now it works well in UEFN Sessions but still disappears in Private Islands.

Could you let us know which foliage you were using, the scale and when/where/how you see it?

I’m using Foliage mode for placing trees on my map. As you can see on the screenshot, they’re visible in the editor but they’re gone In-Game (their collision stays there but you start glitching around when you walk into them)

The scale is set to Minimum 1.0 and Maximum 1.5



Thank you so much, we’re taking a look!

1 Like

FORT-828126 incident has been created. Status is ‘Unconfirmed’.

same thing happen to me

Still experiencing this as of v34.30, this is a huge issue

Did anyone find a solution to this Issue.

For me the collisions are still there but some random areas on the map have no rendered foliage.

They appear just fine in editor and when launching a build in the editor. When I make a test build they just don’t appear in some areas.

I’m still unable to get them to appear.

I’m using the landscape foliage with custom meshes.

  • They appear just fin in the editor and when I launch a local Session.
  • They are missing in places when I make a Private or Test build.
  • Even if a tree isn’t rendered the player still will run into the invisible collider
  • It’s not an entire InstancedFoliageActor (from the outliner) that is missing. It’s random trees
  • 2625-2838-6382 Private island code where the foliage doesn’t render.

Example, First image shows an area where 1/5 trees are rendered the second image is from the editor where all trees are visible. (4 trees are the same tree mesh)

This second example shows that this entire vally does not have trees in a private build. First image is editor and second is a Private build. This also shows this behavior (second image) that shows the landscape grass not rendering and cuttin on in a line.

Some last notes, this map doesn’t use streaming and

I’m having the same issues. Just random chunks of foliage missing. My island is streaming. I’ve run through all the standard suggestions for how to fix it. It isn’t a culling setting etc.

I’ve noticed that even if I delete the actor that’s bugged, and repaint, the same area on my map will be missing foliage. The rest of the map the foliage is working fine, so it’s not the specific instances or meshes.

The area doesn’t correspond to a landscape unit or anything obvious. Works fine in the editor, but bugged when I test.