Random parts of Foliage I placed in my project are invisible ONLY once the island is uploaded (tested on a private code)
Steps to Reproduce
Place a bunch of foliage on a landscape
Check if it appears in the session
Check if it appears in a private island
Expected Result
Foliage appears normally
Observed Result
Some parts of foliage are invisible, and their collision stays there
Platform(s)
PC
Additional Notes
The Foliage was disappearing both on UEFN Sessions and Private Islands, until i enabled âPreserve Areaâ in the settings of the models which i used for foliage. Now it works well in UEFN Sessions but still disappears in Private Islands.
Iâm using Foliage mode for placing trees on my map. As you can see on the screenshot, theyâre visible in the editor but theyâre gone In-Game (their collision stays there but you start glitching around when you walk into them)
Iâm using the landscape foliage with custom meshes.
They appear just fin in the editor and when I launch a local Session.
They are missing in places when I make a Private or Test build.
Even if a tree isnât rendered the player still will run into the invisible collider
Itâs not an entire InstancedFoliageActor (from the outliner) that is missing. Itâs random trees
2625-2838-6382 Private island code where the foliage doesnât render.
Example, First image shows an area where 1/5 trees are rendered the second image is from the editor where all trees are visible. (4 trees are the same tree mesh)
This second example shows that this entire vally does not have trees in a private build. First image is editor and second is a Private build. This also shows this behavior (second image) that shows the landscape grass not rendering and cuttin on in a line.
Iâm having the same issues. Just random chunks of foliage missing. My island is streaming. Iâve run through all the standard suggestions for how to fix it. It isnât a culling setting etc.
Iâve noticed that even if I delete the actor thatâs bugged, and repaint, the same area on my map will be missing foliage. The rest of the map the foliage is working fine, so itâs not the specific instances or meshes.
The area doesnât correspond to a landscape unit or anything obvious. Works fine in the editor, but bugged when I test.