First off, I don’t really know if this is in the right place or if it has already been solved, I wasn’t really sure what to search if I’m quite honest as I have NO IDEA why this is happening.
I made a mesh in Blender and exported it as .fbx, and imported into UE4. I receive no errors upon import. From some view, the mesh looks totally fine and exactly as designed; however when rotating the viewpoint, most of the mesh disappears. It does it in edit and play mode and I have absolutely no idea on how to solve it :(. It’s probably something stupid as I’m much of a noob I’m afraid.
Any help or advice is appreciated.
P.S: The forums seem to be having trouble at this time, and as such I am unable to post screenshots of my issue