I hope this is the right place for asking this. But is there a way to handle “time travel”, aka going backwards in time for a particle-system. How do I approach the problem. Is it even possible to do such thing ;/ I’d be very grateful for any help or suggestion you can give me.
Its ok to be an editor, blueprint or programming solution/advice. And I’m pretty sure other games that had going back in time, had their effects and stuff going back in reverse ;/ i just can’t figure out how it’s done and my research ended up with me being empty-handed, and even more confused on how PS work in unreal (especially after running through the core classes code ). ;/