Hi everyone!
I’m currently working on a blueprint project including dedicated servers. Of course, in my game I’ve got particle systems. The thing is that when I launch a dedicated server, it gets flooded with warnings like this :
For all I know, every particle system we have in the game (integrated in game or not) generates at least 1 warning.
This concerns only dedicated servers. Clients don’t have these warnings.
When I cook the game, these warnings disappear.
I checked the particle systems, and there are no empty slots (for example, the BlastLock one, which is just a plane):
I surely know that particle systems don’t need to exist server-side, but how can I say to the engine “Don’t bother yourself with particle systems server-side”? Is there an option that I am unaware of?
Thanks!