I’m using an emitter as a lightsource (particle based torch/wall sconce) but when I turn beyond my camera’s FoV, the light and particles disappear, which is immediately noticeable on darker maps. Is there somewhere I can override or change the ParticleSystems behavior?
Never mind, I figured this out. For anyone who might run into this issue, adjust the bounding box of the particle emitter to the size of the area you’d like it to be viewable in. If your scene or level is beyond this bounding box, it does not appear to activate or provide light.
I’m experiencing the same issue at the moment but don’t know how to adjust the emitters bounding box. I see no options for this under Details or in the Viewport itself.
Here I have 4 emitters on this side with point lights above them for greater illumination:
Actually I haven’t been able to fix the issue.
I tried what you suggested, but Asset Actions doesn’t appear when I Right Click my P_Fire emitter.
Are you using version 4.7? I built this particular project in version 4.5 and copied it to 4.6. I’m not using 4.7 just yet. I’m waiting for the stable release.
I had the same problem but the way I did it was to simply regenerate bounds in the partcicle editor. Go to Toolbar → Bounds (Bounds options) → Set Fixed Bounds.