Particles x Translucency raytracing

Hey guys, I have a fairly technical question. I’m using raytracing with translucent objects in my scene and everything turns out amazing. However, I want to create some smoke effects and unfortunately that setting makes my smoke particles invisible. Is there a way I can exclude my particles from the post processing volume? I was looking into the custom stencil setup but I couldn’t figure it out how to solve this particular situation. Basically I want the translucency ray tracing not to affect my smoke asset

Or even, if it’s easier, make a way for the translucent raytracing setting affect only my glass assets

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