Particles wont render through matinee

hello, i have made a particle system in cascade

i am trying to render this system through matinee to add into a scene im compositing in nuke. the system works fine when looking at it in my viewport editor or through my matinee camera previews but once i actually try to render out from matinee the system never starts.(my image sequence is just blank empty greybox)

i have the matinee actor set to “play on level load” and “looping” and the emitter actor i tried with both auto activation and the toggle track in the matinee editor.

i am really not sure what the problem is as i am fairly new to unreal so any help will be muchly appreciated :slight_smile:
let me know if there is anything more i can provide to help work this out.
cheers

Hey Trunchy -

It sounds like you have the matinee and the particle system setup correctly but have missed setting up the Cinematic Mode in the Level Blueprint which allows the Engine to know which camera to render our on.

Here is a brief sample project where a matinee is setup to display on play and render correctly from record, this should help you out. If not please let me know and we will continue to try to sort this issue out for you.

Thank You

Eric Ketchum

link text

How can we get to this sample project?