But no matter what I do the particles wont fade over time. It seems that the particles will use the alpha or color I set initially but wont fade over time. I have tried going through the check list over and over again. My particle material has “ParticleColor” with Multiply. I have tried switching from Unlit to Default Lit and back. I have tried removing my texture from the equation and just using the alpha of the ParticleColor as the Opacity. I have tried to options other than DistributionFloatConstantCurve in Color Over Life, but nothing really seems to work.
I did. The starting alpha is 0.5 instead of 1, because I didn’t want the particles to be fully translucent. They stay 0.5 until they just disappear. Changing back to 1 didn’t fix it.
I’m hoping this helps future adventurers:
Make sure that in the material your particle uses, it’s somehow plugging the alpha channel of the Particle Color into the opacity input of your material.
My issue was that I didn’t create the material and it had a hard-coded opacity value.