Im looking for some rednering advice, but please keep in mind im a little bit green when it comes to the complexities of rendering.
I am trying to use particles (or things that look like particles) to fly around in space but dynamically float to a invisibile mesh and wrap around it.
so basically, a bunch of stars will group up and form a mesh of any kind i need. So far i have got this working and looking pretty nice with Instant static meshes,
however im capped at around 10k instant static mesh planes. This is mostly due to a bunch of actors flying around the world working out where i should place each instant actor. Especially because we made them a pretty beautiful flight path to reach there destination (a nice curl effect so they kind of work there way slowly into the end destination).
i would be happy with around 20k ‘particles’, but am clueless as to what my next steps are.
is there a better way then updating the position of a bunch of empty actors, then updating the translation of each instance to map to one of my empty actors?
Thanks for your suggestions!