Particles stopped working in 4.11

Hi Andrew

I fixed it!
I was wondering how come you could place P_Fire and it worked, I then realized the default 3rd person project I used, was also moved from 4.10.4 to 4.11.2, I then made a new default 3rd person project in 4.11.2 and added P_Fire and P_Fire worked correctly. ( do you mind testing this for me if you have 4.10.4 and 4.11.2 installed, I’d like to see what the result would be ).

I then redid my project in 4.11.2 well most of it there is a lot to do, I then tested the footJet particles and nothing failed. Then tested the default P_Fire in my project it worked great, cause my particle was made from P_Fire I remade it in 4.11.2 and it’s working.

Another big favor please, my question re. “AIPerception Peripheral Vision Angle Degrees” I did as you asked and made a new post, but I’m getting no reply’s will you please message somebody who might know and ask them to check my post “Can AIPerception Peripheral Vision Angle Degrees be changed at Run Time using C++”.
I really really need an answer to this question before I install C++.

Thanks for your time and effort.

GARTH