Hi Mr.
Thanks for replying I was giving up on getting answers!
I only mentioned Capsule shadows cause I’d like to use them in my project,
but I can not because of the particle problem in 4.11. I’ll stick with 4.10.4, Its how I came up with the name for my project “Ten4”.
The first pic is a standard 3rd person project (only changes I’ve made is adding the two particles). To the left of the character is P_Sparks which works great,
but to right is P_Fire which does not work correctly.
The second Pic is to show that it is the P_Fire particle. In Construction Mode
The 3rd Pic is of my project using a modified P_Fire for foot rocket (boosters),
which completely disappears (Don’t work) when moving to 4.11.2
The last pic is to show how much better characters look with shadows.
Mr while I’ve got your attention another big problem I have is “AIPerception Peripheral Vision Angle Degrees” I need to change this value at run time in BP’s, I’m still struggling to get Visual Studios to work with UE4 so I can make My own node to change this value, but what worries me is I don’t know if this value can be change at run time using C++, maybe I’m wasting my time with visual studios. Could you please see what you can find out about this. I’d be very very grateful. ( I’d really like this to be a BP only project)
Other than this my project is going very well and I love UE4.
Thanks to all who made it possibly for me to be making this awesome Game!
Thanks Again from
GARTH (fallenHere)