I want to draw a decal whenever a particle collides with an actor. For that, I’ve set a CPU particle system with an ActorCollision
. The particle system is spawned whenever the projectile hits anything, after spawning the particle system I bind an Event
to OnParticleCollide
(for the decal spawning on the collision point). My problem is the event binded to OnParticleCollide
never gets called.
I’ve tried setting the CollisionCompletionOption
to Freeze
and they freeze on the floor, so collision is being detected, it’s just my event is not firing. I also tried adding an EventGenerator
with one Collision EventType
without any luck.
Here is my setup: